Shadow the Hedgehog  (Xbox)  
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VEHICLES

This Section details the various methods of transport in Shadow The Hedgehog.


Ordered By:
Black Arms Air Saucer
Stages: Air Fleet (5 Keys Required!), Black Comet, The Last Way (?)
Weapons: None

The Black Arms Air Saucer is by no means designed to be an offencive weapon in itself. It consists of a powered, circular disc, upon which the pilot stands. It can be used to cross areas which would otherwise be hazardous to their user, such as slime lakes and electro-rails. It also allows the pilot to fire Weapons while aboard the device. Black Assassins frequently ride these machines over the slime lakes and rivers of the "Black Comet" and potentially "The Last Way" Stages, and, unfairly, can teleport their Air Saucers with themselves! However, defeating such an opponent will allow you to access his or her (hopefully un-damaged) Air Saucer. Be aware that transitions between two Air Saucers over slime is very dangerous unless great caution is taken to ensure that you can jump from one to the other safely. Only do it when there are no immediate threats in the area. Pull up one Air Saucer directly next to the other (so that they actually touch each other), and make the transition then.


  Item id #20423       

Convertible
Stages: Westopolis, Lethal Highway, Central City
Weapons: None

The Convertible is basically just in there for the thrill of it. You know, the "coolness" factor which video-games seek nowadays. It has no weapons, cannot resist much damage, has a tendency towards skidding over an edge if you get too close, and its only real use is as an easier route through the green slime rivers of "Central City". It's a modern car, so naturally it takes damage easily. Drive it if you like, but don't try going into a major battle with it...


  Item id #20439       

G.U.N. Armoured Personell Carrier (APC)
Stages: G.U.N. Fortress
Weapons: None

The APC is a very good machine for certain situations. It can withstand a lot of firepower, and can last you for quite a while in the "G.U.N. Fortress" Stage. The vehicle is left-hand drive, and you can fire Weapons from the side of the vehicle while driving it. Collect a Lock-On, Multi-Shot RPG Weapon or a G.U.N. Super Revolver Weapon while driving this machine for the greatest offencive effects. It turns fairly well, and is quite quick, as well.


  Item id #20437       

G.U.N. Cannon Walker
Stages: Air Fleet
Weapons: Quadruple Laser Cannons

It looks and walks very similarly to the G.U.N. Jump Mech, but it is slower, has a lower jump arc, and is armed. While it is fairly useful for taking out distant opponents, it only really comes in useful as an offencive weapon against Black Arms Giants. Although it can resist most Black Arms attacks with ease, G.U.N. Mechs will tear it to shreds in a few hits.


  Item id #20417       

G.U.N. Jump Mech
Stages: Sky Troops
Weapons: None

The G.U.N. Jump Mech moves fairly slowly, and is unarmed, making it much more suitable for platforming situations rather than combat situations. Although most opponents can be defeated with a single jumping attack from this machine, such an attack requires a high level of accuracy, and the only enemies which are big enough to hit with ease in this way take multiple hits to defeat using this particular machine.


  Item id #20416       

G.U.N. Open-Top Jeep
Stages: Westopolis (?), Air Fleet
Weapons: None

Basically a weaker version of the APC, the Open-Top Jeep is a good vehicle for driving through the "Air Fleet Stage". Although firing Weapons from it is a bad idea at close range to an opponent, you can easily stop the vehicle, jump out, take out any nearby opponents, jump back into the vehicle, and continue on with your progress through the Stage. Just don't stray too far from it, otherwise it will return to its original parking position in the Stage (with full Energy).


  Item id #20438       

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Shadow the Hedgehog
Xbox    (Nov 15, 05)
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