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ITEMS

Read about the items and their uniqueness/role in the game.

Balloons
Like the ones in Sonic Adventure, these contain an item like the item boxes. Sometimes, they will contain a wing item that will fill the
flight character's flight gauge. If there are a long string of them, fly up to them and pop them in succession and cross-large gaps.


  Item id #5405       

Cannons
If you see a cannon that is not trying to kill you, jump into it to be shot somewhere. If you jump into it as speed or fly formations, the
cannon will shoot you in a predetermined direction (speed formation is the fastest route while fly formation likes to shoot you high in the air to get items). If you jump into the cannon as power formation, you can change the angle of the cannon, press A to shoot one character and press it two more times to shoot you and your other partner. This is sometimes used to get balloons over large pits. Press B to cancel and spit out all the characters out just in front of the cannon.

Needless to say, jumping into Cannons is NOT highly recommended on the "Egg Fleet" Stage...


  Item id #5403       

Chaos Emerald
The main goal of the game, collect these by chasing down and catching the emerald in the special stage. Get all 7, beat all four teams' stories and the final story will be unlocked. Good luck, if you do get them all, that will make you a better player than me or else a more patient one.



  Item id #5416       

CheckPoint
Pass over these starry lights and mark your spot in the level. These also give the leader of your current formation a level up.



  Item id #5412       

Dash Pads
Introduced in Sonic Advanced, dash pads on the ground will give your team a boost of speed. Ones at an angle will shoot your team in the
direction their pointing.



  Item id #5400       

Dash Rings
These operate like dash panels but for you flight character. Again, from Sonic Adventure.


  Item id #5406       

Formation Change Signal Gate
The signs floating in mid air give you a heads up on what is coming and what formation will be most useful. The ones with a weird light between a gate forcibly changes your formation (these become rare after level 2).



  Item id #5411       

Goal Ring
Marks the end of the Stage. If you are playing Mission 2 of any Stage as Team Dark, Team Chaotix or Team Rose, this will return you to the beginning of the Stage, with your previous totals remaining intact.


  Item id #5415       

Hint Ring
Pass through one of these and one of your partner characters will pipe up and offer their opinion on how to pass the next obstacle.


  Item id #5410       

Item Boxes
These contain an item as shown on the side of the box, the items are: 5, 10, and 20 rings, level ups for speed, fly and power formations, invincibility, speed up, 1up, shield, and blast gauge up (which automatically fills you team blast gauge).


  Item id #5401       

Poles
Switch to speed formation and use blue/dark tornado to create a vacuum around the pole and you will be sucked up the pole and be thrown in
the direction the game thinks you should go at the top of the pole. You can also rocket accel the pole and home attack towards it when Sonic or Shadow are at level 3 to do the same thing as a blue/dark tornado.



  Item id #5402       

Power Cores
Bust open 5 bots (or one big enemy (sometimes)) and you will be rewarded with a power core of a random type. These can also be found in balloons, item boxes, and checkpoints, and Team Rose's Team Blast can apparently provide you with a free one for each of your three Characters!


  Item id #5414       

Pully
The up and down pulleys are back, grab onto them and they will carry you up or down.


  Item id #5409       

Rainbow Rings
Pass through these for some points. If the rings are lined one in front of another, pass through them in speed formation to try to get all your teammates through them for mondo points. If they are lined side- by-side, pass them in power formation and I think you can guess what you should do if they are stacked?



  Item id #5408       

Rings
Veterans, if you don't know what these do, I'm not going to tell you. To newbies, rings are Sonic and co.'s form of life. Take damage with at least one ring on hand and they will scatter and you can pick them up again (but they will disappear). Take damage without one, and your team will lose a life. Using Tails or Rouge's thundershoot when it's at level 3 is the best way to collect them back again.


  Item id #5398       

Special Stage Key
Break open a cage and grab the special stage key and hold onto it (that means don't take any damage) for the rest of the stage to be warped to the special stage.


  Item id #5413       

Spike Ball
The spikes are gone but now there are spiked balls that enjoy lying on rails and bobsled rides in Team Dark's story. Don't touch!


  Item id #5407       

Springs
Another Sonic staple, these will shoot your character into the direction they are facing. If you find some springs in a set of 3, hit all
3 to get a ring bonus (use Tails and Rouge and thundershoot the spring to get them all quickly). How far you will be shot by the spring depends and there is no way to tell which are more powerful.



  Item id #5399       

Switches
New to the Sonic verse, there are 3 kinds of these switches: floor switch witch usually cone in threes so you have to deposit one character onto each switch to get them to work. Arial targets (which enjoy hovering over pits, don't get to close or they will spin and can't be hit), hit these with thundershoot and cause something to happen. Hit them in the right place and you might get a 1up or a blast gauge up. Then there is the pull switch type: for the ones on the ground, get close to the switch with a speed or power character and press the B button to grab a hold of it and pull it back. There also ones in the air, switch to fly formation and fly up to it, press the B button and pull.



  Item id #5404       

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Sonic Heroes
PC    (Nov 23, 04)
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