Bosses (StH2Retro)
From Sonic - Wiki on Neoseeker
Here is a boss guide for Sonic the Hedgehog 2:
Contents |
[edit] Emerald Hill Zone
Probably the easiest boss featured in any Sonic game to date, Robotnik's Drill Car (a.k.a. the first boss) requires you to bounce off of it approximately 8 times, then it explodes and you win. Now even though it sounds simple, just be careful and watch out for the giant drill bit Robotnik shoots at you after you've hit him for the seventh time.
[edit] Chemical Plant Zone
Alright well Robotnik's back and ready for a second try at your and Tails' demise. Too bad he's not going to succeed. Anyways, the tricky part about this boss is that the floor panels on each side of you flip over, kind of like trap doors. That being said, be careful as to not be on any one of those platforms while they turn over, or else you'll plummet to your death. The trick here is to simply bounce on Robotnik TWO times in a row while he's docked on the side of the screen, filling up his giant vat thing with blue chemicals. When that's full, he'll try to dump it on you. Not to worry, just jump over the chemicals, it's not hard at all to do so. Like all other bosses, Robotnik takes 8 hits to go down, so hit away until he explodes.
[edit] Aquatic Ruin Zone
The first things you'll notice are the two totem poles that rise up out of the ground. Next, you'll notice Robotnik inside another hovercraft, this time with a giant hammer attached to the front of it. Robotnik will stay above the two tall poles, just out of your reach. That being said, Robotnik will fly back and forth, smacking both totem poles with his massive hammer. Upon doing so, arrows will be propelled out of a designated area on the totem pole and stick into the corresponding section of the pole across the screen. Your job here is to use the arrows as stepping stones to reach Robotnik. Hop onto the top of either pole and bounce off of Robotnik twice before he starts to fly away across screen. Repeat this process until Robotnik's defeated.
[edit] Casino Night Zone
This boss is rather hard to defeat. You find yourself inside a giant pinball machine, of which is occupied by a rather ticked off Robotnik flying a more high-tech hovercraft, of which drops red goo bombs and has an electric force field under it (so you can't hit it's otherside). Anyways, once you get the hang of how do defeat this boss, the frustration level drops a tad. You must spin dash up the walls of the pinball machine, then hold left or right on the D-Pad to move yourself off of the walls and onto Robotnik. Keep in mind that this is a tough boss to defeat, so don't give up if you die on your first try.
[edit] Hill Top Zone
This boss is rather simple, you just have to know what you're doing. The first thing(s) you'll notice are three islands: one on the left, one in the middle, and one on the right of the screen. In between these islands you'll find two lava pits. These lava pits are where Robotnik will pop out in his heat-resistant submarine and shoot stuff at ya. Simply, hop on Robotnik twice when he appears, avoiding all flaming projectiles he launches at you.
[edit] Mystic Cave Zone
Another extraordinarily easy boss. Robotnik's in another Drill Car, but this time it actually drills. Robotnik will drive forward a littleways, allowing you to attack him, then he'll rise up and drill through the ceiling. Upon doing this, Robotnik unleashes a storm of pointy objects that rain down you. Simply avoid these objects and hit Robotnik when he descends from the ceiling.
[edit] Oil Ocean Zone
Wow. What an ANNOYING boss this is! The setup here is very similar to that of the Hill Top Zone, with three islands and small pools of oil instead of lava. Robotnik is in another submarine, this time he has a few extra tricks up his sleeve. Robotnik will appear at first, doing nothing but floating in the thick, disgusting oil pool. When he appears like this, that's your only chance to attack, so keep that in mind. When Robotnik submerges, a long spikey robotic arm-like thing launches out of the water towards you. Jump to avoid it, then prepare for what's next. A laser will now come out and fire a few shots at you, one of which ignites the floor on which you stand. Simply jump over to another platform shortly after he shoots, or else he'll just switch directions and shoot up the new platform you're on.
[edit] Metropolis Zone
When the fight starts, Robotnik comes down in his ship which is surrounded by seven white orbs flying around it like Saturn's rings, at close range. These rings protect him from attacks. There are, however, some ways to hit him at this point. One, of course, is to get hit yourself and then hit him. This is a bad idea to do regularly but if you get hit use it to hit him (but recovering a ring your main priority). Another way is to try and hit him at a point where the orbs don't cover him - such points do exist, but only for split seconds. This is very risky and I don't recommend trying it until you've destroyed all but one orb. It is nearly impossible at the beginning. A third, more sneaky, way is to use Tails (with a second controller) to hit him since Tails can take an infinite amount of damage without losing rings or dying. This, of course, requires that you're playing as Sonic and Tails and have a second controller.
[edit] Sky Chase Zone
No boss.
[edit] Wing Fortress
This is a really hard boss. You're trapped in a room by two lasers, and Robotnik is behind the right laser. On the ceiling is a slowly moving laser eye. You need to hit that eight times to beat this boss. The catch is, it begins closed. After a while it opens and turns red. Then you see it flash, and after a few seconds it fires a blue laser beam down at you. Then, after a few more seconds, it closes again. The only time you can hit it is after it opens but before it fires. But it's out of your jumping range, so you have to make do with three tiny platforms (about as wide as you are) with spikes on their bottoms that fly around the room. It's very difficult to position yourself on the correct platform as it flies under the laser eye WHEN it's open. The platforms' movements are very erratic. To make matters worse, one controller error when jumping onto a platform could make you hit its spikes instead. By all means, TAKE IT SLOW - you have plenty of time, and you should certainly wait for good hitting opportunities rather than make do with fair ones. Get used to the platforms' movement, keep track of where each one is and will be and avoid the spikes (which cause more hits than the laser) and avoid risky moves like hitting the eye right before it fires. And expect to lose a couple of lives before you get the hang of this boss.
[edit] Death Egg Zone
The Death Egg Stage has two Bosses. One is fairly easy, and the other is an absolute nightmare for many players.
The first is Cyber Sonic. Cyber Sonic is only dangerous if you let him survive for too long. As Cyber Sonic hovers toward the arena at the beginning of the battle, stand below him and charge up a Spin-Dash. Release it as soon as you hear Cyber Sonic take his fourth hit to avoid his own Spin-Dash, and jump over him as he comes toward you. When he stands up again, Spin Attack his head four times to defeat him. If you take any longer to defeat him, you will have to avoid his charging attacks and hovering Spin-Dashes, as well as his missile bursts.
Now, the second of the two Bosses (often dubbed the "Eggsterminator") is often considered to be one of the most difficult Bosses in any currently existing Sonic title. The Boss is a gigantic, Robotnik-like mech with sharp claws. Its only weak point is its upper body, meaning that you have to jump to reach it and strike it. This mighty machine will begin the battle by lifting itself out of its tube. If you can, wait until it stops, then jump at its upper body a couple of times. The machine will begin to walk forward, moving its claws as it goes. When BOTH of the claws are too far back to harm you, jump at the upper body. You can jump at the upper body again when the claws are in their forwardmost position; however, this is slightly dangerous. Robotnik will soon stop wlaking forward and walk backward a bit, before launching his machine into the air. Now, standing at one side of the arena (slightly toward the centre), stand still as the targeting circle aims for you. When another circle appears and you hear a fast beeping sound, run or Spin-Dash away as the machine comes at you. What happens next depends upon where it lands. If it lands with you behind it, it will lean forward before firing off three bombs. Run and jump to avoid these as necessary. It will then launch itself into the air again. If it lands with you in front of it, it will lean forward (so that you can strike it), and fire off both of its claws. Avoid these by standing at a distance and leaping over them. It will then repeat the process of walking toward you and taking off. Twelve hits, and the machine will be defeated. Your final task is to flee from the Death Egg before it explodes; in other words, run to the far right of the Death Egg! Congratulations!







