Enemies (SA2B)

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These are the basic enemies in the game.

[edit] GUN ROBOTS: (these contain chaos drives)

Hunter - The most common robot in the game. They basicly just swoop down and then shoot stuff at you. 100pts.

  • Shield Hunter - This variety of hunter can only be attacked when their shield is down, specificaly when they are shooting. Sonic and Shadow can somersault to destroy them. 100pts.
  • Beetle - This hovering bot is also a very common enemy. Most are helpless, and are used just as homing attack targets to get to farther areas. However, some are armed with guns or bombs, and some have electric shields that suddenly pop up while homing in at them. 100pts.
  • Spring Beetle - A rare variety of beetle, this one doesn't attack. It just sits there to be bounced off of. 100pts.
  • Wing Beetle - a tougher variety of beetle with glowing red lights, and the ability to fly around and shoot. They are difficult to hit, as they move very quickly. 500pts.
  • Gold Beetle - One of these is hidden in each stage. It will quickly appear, then dissapear. Destroying it will help you earn an A rank in score based missions. 1000pts.
  • Hawk - An airial bot with huge jet engines. They like to attack by surprise with a barrage of firepower. 200pts.
  • Sky Hawk - The winged hawk that quickly flies by and shoots at you. Like the Wing Beetle, hitting this may be a little difficult. 500pts.
  • Rhino - a short to the ground tank bot that will charge at you. 100pts.
  • Spiked Rhino - Due to obvious reasons, this rhino should only be attacked from the bottom. 100pts.
  • Metal Rhino - This large metal box bot is virtually indestructable -

none of your attacks will hurt it. Only bomb items can destroy it. 100pts.

  • Rhino Cannon - this rhino doesn't charge like the others, instead, it shoots bombs. Try picking up the bomb, and throwing it back at him. 100pts.
  • Hornet - A robot carrying a large load of bombs. They will fire the bombs at you, and they will home straight at you. After firing, they pretty much just float around and do nothing. Hornets with 3 bombs are worth 100pts, hornets with 6 bombs are worth 200 pts, and hornets with 9 bombs are worth 300pts. But that's not all - with Tails and Eggman, you can lock onto each individual bomb for a ridiculous amount of bonus

points.

  • Phoenix - A rare variety of hornet, this type is colored red. They seem to fire quicker. 100pts.
  • Laser Hornet - this hornet fires a load of lasers rather than bombs. It can also attack more than once. 100pts.
  • Eagle Fighter - These are the huge jets that zoom across the sky and drop bombs. You can hear them coming, so stay clear. It is possible

to destroy them, but it is quite difficult. 500pts.

  • Artificial Chaos - Described by Omochao as "robots that look like research projects," this blue blob has offically been proven as the

most annoying enemy in the entire game. Not only do they fire lasers, they also are able to extend their blob portion of their bodies into deadly tentacles, reaching great distances in many directions. Also, in various shooter stages, they hide their head in their indestructible blob body, and only come out for a split second to attack. The best strategy for defeating one as Sonic or Shadow is to run up to it as it charges up and Homing Attack/Light Attack the head. As Tails or Dr. Eggman, fire at it repeatedly, as it will rarely make itself vulnerable while targeted. It can be damaged by even a lock-on if it is "frozen" in the Cannon's Core Stage. As Knuckles or Rouge, just Glide into the head or Glide over the opponent and Drill Drive into the head. Occasionally, you may encounter one of these which does nothing but spin around rapidly, firing lasers in all directions. 200pts.

  • Artificial Chaos V2 - Similar in behaviour to to Artifical Chaos, only this one is a sphere of energy floating in mid-air. Only a high-reaching attack can defeat one of these. Occasionally, you may encounter one of these which does nothing but spin around rapidly, firing lasers in all directions.
  • Spawning Artificial Chaos- Only seeming to appear in Sonic's stages, this blob resembles an Artifical Chaos V2. It will break into several explosive cells as soon as it sees him. In order to destroy the army of cells, you must destroy the floating head. Homing attack is effective in destroying cells which are isolated from the rest of the pack. Contrary to popular belief, colliding with the cells with a Homing Attack is NOT dangerous, unless another cell explodes next to you. One method of defeating it is to use the bounce attack to bounce through the cells, then bounce on the head to destroy it. You could also use the spindash to bust through the cells to earn lots of points, however there is the risk of being blown up by them. The best way to combat them if you aren't going for speed is to charge up a Light Attack and use it as you approach them. Cells are 10pts each, the head is 200pts.
  • Gyro - These green spinning enemies float around, doing absolutely nothing. Gold Gyros can be locked onto by Eggman twice. 20pts.
  • Energy Control Cannon - Found in Eternal Engine and Cannon's Core, the cannons themselves cannot be destroyed. However, its projectiles can be.

[edit] EGGMAN'S ROBOTS: (these contain small animals)

  • Gola - A classic enemy that dates way back to Sonic 2, it is the red ball surrounded by flames. Attack in the middle red ball to destroy it. 100pts.
  • Unidus - The spike ball version of Gola, as seen in Sonic 3. The center ball is still the place to attack, however, the spikeballs surround Unidus in all directions, so be careful. 100pts.
  • Kiki - The monkey also known as Coconuts returns and as always, he throws bombs. Like the Rhino Cannon, his bombs can be picked up and thrown back at him or at cages. You don't have to worry about the bomb exploding while holding it. 100pts.
  • E-1000 - This Eggrobo-like robot is quite tough. He fires at you quite quickly, in all directions. 200pts.
  • Egg Beetle - This indestructable annoyance patrols the Egg Quarters in search of intruders to blast. When the screen in glowing green, that means he is nearby. When the screen turns red, and you hear beeping, that means he has sighted you, and is about to blast you. His laser blasts are impossable to avoid. However, you can get out of his sight by hiding in the shadows.
  • Buzz Bomber - One of the first Sonic enemies ever, these bees fly around and shoot projectiles at you once you are in sight. 100pts.
  • Piranha - These fish jump out of the water in a poor attempt to bite you. When they do bite, damage is done. 100pts.

[edit] GHOSTS: These contain nothing.

  • Ghost: What a worthless, annoying enemy. It just simply grabs you or jumps out at you, thus wasting your time.Worth 0pts.
  • Attack Boo: This kind can hurt you, simply don't let it touch you, just attack it as normal.Worth 100pts.
  • Boom Boo: This is a huge ghost with a stitched mouth. Each time you attack it, it will shrink smaller. It will take 3 hits to shrink into nothing, and then you will be rewarded 300pts.

Major portions of this page were written by: Chad Chad
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