Levels (StHRetro)

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These are the levels playable in the game.

Contents

[edit] 1. Green Hill Zone

The easiest zone, this has only a few hazards. Watch out for the spikes that are found down pits, as falling on these will usually spell instant death even if Sonic has rings and a shield. Also, watch out for the rotating logs with spikes on near the end of act three.

[edit] 2. Marble Zone

This is tougher; watch out for the pits of lava, and the platforms that sink into it. There are several ways to be crushed, too, including the pillars that move up and down and the spiked chandeliers and lead weights on chains that rise and then crash to the floor. You can also use there to reach higher levels.

[edit] 3. Spring Yard Zone

For the most of this act, you should keep to the bottom of the area, as there are more opportunities to grab items. Watch out for Rollers sneaking up behind you, and hit them as soon as they uncurl. Do rolling attacks on the Spikes enemies (the pink guys with spikes), and be careful with the rotating spike balls. There are some secrets on act two. First of all, take the lower route to the shaft where it looks like you must go up. Use the spring and enter a passage to the right, in the wall. Avoid the moving blocks and get the 1 up at the end.

[edit] 4. Labyrinth Zone

This is arguably the hardest level in the game, being the first one to be almost completely full of water. When underwater, you must keep grabbing large air bubbles, or you will drown (a five second countdown will begin if you do not get air).

[edit] 5. Star Light Zone

This level has the best music in the game, and is (thankfully) also one of the easiest levels. The only real danger is falling off the bottom of the screen. Sega, realising this, put only one restart point in the entire level (the one just before Robotnik, which we could easily do without - see Robotnik section). Unlike the previous level, where you generally had no more than two options per act, this level has multiple routes you can take (to a far greater extent than any other level)! At the start of act 1, be aware of the false wall on the right, spin attack it for forty rings and a 1-up. Otherwise, try and keep to the top of the level, as there is less danger of falling off the screen.

[edit] 6. Scrap Brain Zone

This is one of the best levels in the game. Act 1 takes place outside the factory, with about three different routes available (warning: don't take the bottom route unless you're an expert, or suicidal, as it leads to the hardest section in the entire game!) Hitting the ring at the start will cause the "wheel" (hard to give it a proper name) to change the direction of the rotation; going directly into it would take you on the hard route. After that, it's a good idea to go up using the platforms (these "fold" in and out of existence, so time it carefully), then try and stay near the top for a generally easier route that also avoids more of the Ballhogs.

[edit] 7. Final Zone

Run to the right and fight Robotnik (see boss section). There are no rings to add extra challenge. Afterwards, chase Robotnik and spin attack him (optional, but satisfying), and watch the end sequence.

[edit] Special Stage

The Special Stages are where the Chaos Emeralds are located. To obtain an emerald, you must break through the diamonds to get into the middle. You are also able to acquire continues and extra lives by gathering rings. Watch out though, if you continually hit the same block gem over and over, you will be taken out of the level without being able to grab the emerald.


Major portions of this page were written by: Chad Chad
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